We're always looking for new guides & articles for the site, so if you have any please submit them. Writing guides not only helps you train your writing capabilities, you can also earn a custom title on the forums, and it's an excellent way of making yourself stand out when we're looking for new staff members. Here's a few guidelines to help you with your work.
Please check your spelling and overall structure before you send your draft, a few errors are to be expected but please take some time to look it over before you send it in. Please also include a summary of the article in about 100 words and chapter headings if you want links to each chapter at the top of the page. Don't worry if it doesn't fit in with any specific section, adding another section for a good article is no hassle on our part.
While there is not a length limit imposed on any strategies we accept, please understand that we are looking for thoroughly thought-out ideas that have been played and tested prior to having been submitted to us. A couple of paragraphs usually is not long enough to discuss a strategy in-depth. A couple of screenshots makes a great accompanying visual aid for describing strategies.
This is the most general of all articles. It should be clear what the article is about, so the article summary is very important. If the article doesn't fit into any other categories, it probably goes here. Please note that this applies to General Strategies for both the Battle Map and the Campaign Map.
These articles are basically a description of the initial position, your aims in the battle and how to achieve them. There are many ways to do this, but the simplest is to go through these three points in order. Screenshots make very useful visual aids in battles, especially if they have been well captioned. Character codes for your unit setup are nowhere near as clear and are to be avoided.
Unless your article is about a historical battle, please state in the summary what the sort of conditions the battle is meant to be fought under. For example, a strategy based on manoeuvring with cavalry will be most effective on a flat, open map and will suffer on a hilly, forested map.
Faction Overviews are an assessment of a faction's strengths and weaknesses. For the battle map, a brief word about every unit is expected (although grouping similar units together is fine). Some factions are particularly good at fighting some other factions and particularly bad about fighting others, this sort of information is particularly useful to the beginner, who these articles are aimed at.
For Campaign Overviews, the battle detail needn't be as detailed, as the focus is on the campaign section. Which useful units can easily be recruited is far more important, especially which units are most effective against the forces you are likely to be facing and can be recruited early on. It is also worth adding a section on some recommended campaign goals.
Map Overviews are a look at the tactical situation on individual maps, where to fight, where to avoid, who to fight as and who to avoid. Open maps favour cavalry and missile units while forested maps favour infantry for example.
Opening Moves Guides are a step by step guide to the first few turns of the campaign, no more than ten at the outside although five is more common. A specific set of objectives should be given and the guide should explain how to achieve this and why it is a better position than the initial one.
Articles should be posted in the Guides & Articles forum. After is is posted everyone may offer comments and suggestions for improvement for a few days. Once you post a message stating the article is ready we will publish it on the main site, if we feel it matches our standards.