I have recently been thinking over what is best of the following:
Experimental howitzers and normal howitzers. Experimental howitzers have the same stats as the normal howitzer for that nation (not counting in Unicorns). Normal howitzers have exploding shells, while experimental have quicklime and carcass, which seems to have greater effect on morale. Normal ones have the targeting ability, which increases accuracy for a small period of time. Normal howitzers doesn't need any special technologies to be built and is a bit cheaper.
Carcass and quicklime. I haven't been using experimental howitzers very much, so I don't really know if there is any significant difference between these two.
Chasseurs and Voltigeurs. Chasseurs have more soldiers, can deploy chevaux de frise and trenches, have bayonets, get more experience when trained in the more advanced barracks, are resistant to morale shocks and are better in close combat. Voltigeurs have 20 more in reloading skill, can deploy stakes, can hide in long grass, are a bit cheaper and have good stamina.
So what are your thoughts?
"The satisfaction in this game lies in to see 300 heavy armoured horsemen ride chock in an easy snowfall, while fire arrows criss-crosses the evening sky" - Swedish historian and permanent secretary of The Swedish Academy Peter Englund on Medieval 2: Total War (translated by Thrashmad)
"A game that contains both Carl Linnaeus and five different types of artillery projectiles are indisputable exceedingly detailed." - Peter Englund on Empire: Total War (translated by Thrashmad)
Experimental howitzers and normal howitzers. Experimental howitzers have the same stats as the normal howitzer for that nation (not counting in Unicorns). Normal howitzers have exploding shells, while experimental have quicklime and carcass, which seems to have greater effect on morale. Normal ones have the targeting ability, which increases accuracy for a small period of time. Normal howitzers doesn't need any special technologies to be built and is a bit cheaper.
Carcass and quicklime. I haven't been using experimental howitzers very much, so I don't really know if there is any significant difference between these two.
Chasseurs and Voltigeurs. Chasseurs have more soldiers, can deploy chevaux de frise and trenches, have bayonets, get more experience when trained in the more advanced barracks, are resistant to morale shocks and are better in close combat. Voltigeurs have 20 more in reloading skill, can deploy stakes, can hide in long grass, are a bit cheaper and have good stamina.
So what are your thoughts?
"The satisfaction in this game lies in to see 300 heavy armoured horsemen ride chock in an easy snowfall, while fire arrows criss-crosses the evening sky" - Swedish historian and permanent secretary of The Swedish Academy Peter Englund on Medieval 2: Total War (translated by Thrashmad)
"A game that contains both Carl Linnaeus and five different types of artillery projectiles are indisputable exceedingly detailed." - Peter Englund on Empire: Total War (translated by Thrashmad)
[This message has been edited by Thrashmad (edited 05-25-2010 @ 05:34 AM).]